Kesan Pembelajaran Berasaskan Permainan Digital Minecraft Terhadap Pencapaian Murid Tahun Lima dalam Pecahan

  • Rayner Bin Tangkui Fakulti Psikologi dan Pendidikan, Universiti Malaysia Sabah (UMS)
  • Tan Choon Keong Fakulti Psikologi dan Pendidikan, Universiti Malaysia Sabah (UMS)
Keywords: pembelajaran berasaskan permainan digital, minecraft, konsep pecahan, pencapaian

Abstract

Keupayaan untuk memahami dan menguasai konsep pecahan akan menyediakan asas yang kukuh untuk memahami konsep matematik yang lebih kompleks serta membantu dalam melakukan penyelesaian masalah yang melibatkan pecahan dalam kehidupan seharian. Namun demikian, dapatan pentaksiran antarabangsa Trends in Mathematics and Science Studies (TIMSS) dan Programme for International Student Assessment (PISA) menunjukkan bahawa pencapaian pecahan di kalangan murid di Malaysia adalah di tahap kurang memuaskan iaitu berada di bawah skor purata antarabangsa. Dengan mengambil kira perkembangan inovasi dan kecanggihan permainan digital masa kini, tujuan kajian ini adalah untuk mengkaji kesan pembelajaran berasaskan permainan digital menggunakan Minecraft terhadap peningkatan pencapaian murid dalam pecahan. Kuasi-eksperimen dengan reka bentuk ujian pra dan ujian pasca kumpulan rawatan dan kumpulan kawalan yang melibatkan 65 orang murid tahun lima dalam dua buah kelas sedia ada telah dijalankan. Melalui pensampelan kluster, sebuah kelas terpilih sebagai kumpulan rawatan manakala kelas yang satu lagi terpilih sebagai kumpulan kawalan. Kumpulan rawatan terdiri daripada 31orang murid yang didedahkan dengan kaedah pembelajaran berasaskan permainan digital menggunakan Minecraft manakala kumpulan kawalan terdiri daripada 34 orang murid yang didedahkan dengan kaedah konvensional. Data dianalisis menggunakan ujian-t dua kumpulan sampel tak bersandar bagi membandingkan min skor pencapaian ujian pasca bagi pecahan antara kumpulan rawatan dengan kumpulan kawalan. Terdapat perbezaan signifikan dalam min skor pencapaian antara kumpulan rawatan (m = 51.096, sp = 17.242) dengan kumpulan kawalan (m = 35.235, sp = 18.171). Hasil kajian ini akan lebih menggalakkan pelaksanaan pembelajaran berasaskan permainan digital menggunakan Minecraft dalam pengajaran matematik bagi meningkatkan pencapaian murid dalam pecahan.

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Published
2020-09-01
How to Cite
Tangkui, R. and Keong, T. (2020) “Kesan Pembelajaran Berasaskan Permainan Digital Minecraft Terhadap Pencapaian Murid Tahun Lima dalam Pecahan”, Malaysian Journal of Social Sciences and Humanities (MJSSH), 5(9), pp. 98 - 113. doi: 10.47405/mjssh.v5i9.476.
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Articles