The Effectiveness of Global Tahfiz Game (GTG) Gamification in Teaching and Learning in Malaysia

  • Azman Ab Rahman Syariah and Law, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800, Nilai, Negeri Sembilan, Malaysia.
  • Muhammad Hafiz Saleh Faculty of Quranic and Sunnah Studies, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800, Nilai, Negeri Sembilan, Malaysia.
  • Abd. Muhaimin Ahmad Faculty of Quranic and Sunnah Studies, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800, Nilai, Negeri Sembilan, Malaysia.
  • Zainora Daud Faculty of Quranic and Sunnah Studies, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800, Nilai, Negeri Sembilan, Malaysia.
  • Muhammad Faiz Abd. Shakor Faculty Syariah and Law, Universiti Sains Islam Malaysia, Bandar Baru Nilai, 71800, Nilai, Negeri Sembilan, Malaysia.
Keywords: Gamification, Teaching aids, Flexible education, Global Tahfiz Game, Innovation

Abstract

This study aims to measure the level of effectiveness of the Global Tahfiz Game (GTG) in education. This study involved 86 tahfiz teachers in tahfiz institutions in Malaysia. The design of this study is a quantitative study that uses a questionnaire as a research instrument. Quantitative data were analyzed descriptively using the Statistical Package for Social Sciences (SPSS) to obtain frequencies and percentages. The results of the study found that in general, the level of effectiveness of GTG in Education is at a good level. The results of this study can also be used as a benchmark for the developers of gamification innovation products to make more improvements and production of other innovative products for other areas that are still less emphasized for the benefit of the Muslim community in particular and society in general.

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Published
2022-10-31
Section
Articles