A Systematic Literature Review for the Study of Motion Graphics in Social Media Advertisement

  • Yixin Yan Graphic Communication Department, School of the Arts, Universiti Sains Malaysia, 11700 Gelugor, Pulau Pinang, Malaysia
  • Chu Hiang Goh Graphic Communication Department, School of the Arts, Universiti Sains Malaysia, 11700 Gelugor, Pulau Pinang, Malaysia
Keywords: Motion graphics, Social media advertisements, User perception

Abstract

Motion graphics (MG) increase user engagement in social advertisements. However, the impact of MG elements on user perception remains underexplored, especially in social media advertising. This study develops a conceptual framework to elucidate how MG affects user cognition, emotional responses and advertising effectiveness. Using a systematic literature review guided by the PRISMA statement, 21 relevant articles were analysed. The results of the study showed that MG elements such as high contrast, low saturation tones, symbolic visual effects and smooth transitions can enhance visual appeal and information retention. Motion storytelling increases emotional engagement, while interactions with user-generated content and social media recommendations increase persuasion. However, overly complex designs can lead to cognitive overload, which can reduce user engagement. In addition, MG increases brand awareness but has a weak correlation with long-term brand loyalty. A framework is developed by providing an integrated relationship between MG display, cognitive and affective processing, and advertising effectiveness. This study provides practical insights for a creators to optimize MG strategies for better user engagement and marketing impact.

Downloads

Download data is not yet available.

References

Akwukwuma, V., Chete, F., Okpako, A., & Irabor, F. (2024). Improving User Interface Design and Efficiency Using Graphic Design and Animation Techniques. NIPES-Journal of Science and Technology Research, 6(3). https://doi.org/10.5281/zenodo.13765451

Al-Abbas, M. B. M., Al-Atoum, M. S., Alsaggar, M. A., & Abu-Hammad, R. M. (2024). Aesthetics and Semiotics of Communication in Visual Language: A Multimodal Criticism on the Short Film of Ismail. Theory and Practice in Language Studies, 14(2), 570-577. https://doi.org/10.17507/tpls.1402.30

Al-Subhi, A. S. (2022). Metadiscourse in online advertising: Exploring linguistic and visual metadiscourse in social media advertisements. Journal of Pragmatics, 187, 24-40. https://doi.org/10.1016/j.pragma.2021.10.027

Algharabat, R., Rana, N. P., Alalwan, A. A., Baabdullah, A., & Gupta, A. (2020). Investigating the antecedents of customer brand engagement and consumer-based brand equity in social media. Journal of Retailing and Consumer Services, 53, 101767. https://doi.org/10.1016/j.jretconser.2019.01.016

Azahari, N. A., Ali, W. N. W., Yaakob, T. K. S. T., Manaf, A. R. A., & Yusoff, N. I. K. M. (2020). Used of motion graphics to create awareness on handling stress. Journal of Physics Conference Series, 1529(2), 022002. https://doi.org/10.1088/1742-6596/1529/2/022002

Babic, N., Pibernik, J., & Mrvac, N. (2008). Media study: Motion graphics. International Symposium ELMAR, 2, 499–502. https://bib.irb.hr/datoteka/366030.mg_ELMAR_Pibernik.pdf

Barnes, S. R. (2016). Studies in the Efficacy of Motion Graphics: The Effects of Complex Animation on the Exposition Offered by Motion Graphics. Animation, 11(2), 146-168. https://doi.org/10.1177/1746847716637823

Bergwall, T. (2015). 7 Reasons students learn better with video. Linkedin. https://www.linkedin.com/pulse/7-reasons-students-learn-better-video-travis-bergwall/

Bui, N. (2021). How motion graphics affect marketing campaigns. [Doctoral thesis, Vaasan Ammattikorkeakoulu, University of Applied Sciences, International Business]. https://urn.fi/URN:NBN:fi:amk-202102041940

Cui, Y., Liu, X., & Cheng, Y. (2023). Reader perception of and attitude to English-Chinese advertising posters: an eye tracking study. SN Social Sciences, 3(11), 192. https://doi.org/10.1007/s43545-023-00782-9

Das, A., Wu, Z., Skrjanec, I., & Feit, A. M. (2024). Shifting Focus with HCEye: Exploring the Dynamics of Visual Highlighting and Cognitive Load on User Attention and Saliency Prediction. Proceedings of the ACM on Human-Computer Interaction, 8(ETRA), 1-18. https://doi.org/10.1145/3655610

Das, S. (2024). The Impact of Motion Graphics in Modern Branding and Marketing. International Journal of Innovative Science and Research Technology, 9, 992-994. http://dx.doi.org/10.5281/zenodo.10700573

Ellis, M. (2019). Motion graphics vs. animation: What’s the difference? 99designs. https://99designs.com/blog/video-animation/motion-graphics-vs-animation/

Hong, W., Thong, J. Y., & Tam, K. Y. (2004). Does animation attract online users’ attention? The effects of flash on information search performance and perceptions. Information Systems Research, 15(1), 60-86. https://doi.org/10.1287/isre.1040.0017

Horak, J.-C. (2014). Saul Bass: Anatomy of film design. University Press of Kentucky.

Huang, L., Shan, X., & Chung, J. (2024). A Study on the Application of Motion Graphics Animation in Opening Titles of Noir Dramas. International Journal of Advanced Culture Technology, 12(3), 278-283. https://doi.org/10.17703/IJACT.2024.12.3.278

Huo, B., & Liu, J. (2023). Research on the Design of Chinese Traditional Festivals in Motion Graphics. Transactions on Social Science, Education and Humanities Research, 1, 51-57. https://wepub.org/index.php/TSSEHR/article/view/10

Ibrahim, F. (2023). Employing motion graphics videos in public awareness advertisements on social media platforms. Journal of Architecture, Arts and Humanities, 8(39), 695-718. https://doi.org/10.21608/mjaf.2021.78279.2353

Itti, L. (2005). Quantifying the contribution of low-level saliency to human eye movements in dynamic scenes. Visual Cognition, 12(6), 1093–1123. https://doi.org/10.1080/13506280444000661

Jahanlou, A. H., Odom, W., & Chilana, P. (2020). Challenges in Getting Started in Motion Graphic Design: Perspectives from Casual and Professional Motion Designers. Graphics Interface. https://openreview.net/pdf?id=2u0ejbSOuWw

Jahanlou, A. H. (2023). End-to-end Example-based motion graphics video authoring for casual motion designers. [Doctoral thesis, School of Interactive Arts and Technology, Faculty of Communication, Art and Technology, Simon Fraser University]. https://summit.sfu.ca/_flysystem/fedora/2023-12/etd22779.pdf

Kitchenham, B. & Charters, S. (2007) Guidelines for Performing Systematic Literature Reviews in Software Engineering. Technical Report EBSE 2007-001, Keele University and Durham University Joint Report. https://legacyfileshare.elsevier.com/promis_misc/525444systematicreviewsguide.pdf

Kitchenham, B., Brereton, P., Li, N. Z., Budgen, D., & Burn, A. (2011). Repeatability of systematic literature reviews. In 15th Annual Conference on Evaluation & Assessment in Software Engineering, 46–55. https://doi.org/10.1049/ic.2011.0006

Koay, K. Y., Ong, D. L. T., Khoo, K. L., & Yeoh, H. J. (2020). Perceived social media marketing activities and consumer-based brand equity: Testing a moderated mediation model. Asia Pacific Journal of Marketing and Logistics, 33(1), 53-72. https://doi.org/10.1108/APJML-07-2019-0453

Kuisma, J., Simola, J., Uusitalo, L., & Öörni, A. (2010). The effects of animation and format on the perception and memory of online advertising. Journal of Interactive Marketing, 24(4), 269-282. https://doi.org/10.1016/j.intmar.2010.07.002

Kujur, F., & Singh, S. (2020). Visual Communication and Consumer-Brand Relationship on Social Networking Sites - Uses & Gratifications Theory Perspective. Journal of theoretical and applied electronic commerce research, 15(1), 0-0. https://doi.org/10.4067/s0718-18762020000100104

Li, Q., Jin, S., & Lin, Y. (2017). The study of words used in visual metaphor in Motion Graphic. 2017 International Conference on Information, Communication and Engineering (ICICE), 420–422. https://doi.org/10.1109/icice.2017.8479202

Lin, J., & Li, R. (2024). Creative Design of Motion Graphics Based on BicycleGAN Algorithm. Intelligent Systems with Applications, 21, 200323. https://doi.org/10.1016/j.iswa.2023.200323

Liu, B. (2019). Research of Digital Media Art based on Virtual Reality on Animation Design. Proceedings of the 3rd International Conference on Economics and Management, Education, Humanities and Social Sciences (EMEHSS 2019). https://doi.org/10.2991/emehss-19.2019.68

Lu, H., Ma, W., Wang, Y., Zhang, M., Wang, X., Liu, Y., Chua, T.-S., & Ma, S. (2023). User perception of recommendation explanation: Are your explanations what users need? ACM Transactions on Information Systems, 41(2), 1-31. https://doi.org/10.1145/3565480

Martínez-Cano, F.-J., & Rojas, R. V. B. (2024). The Evolution of Animation and Motion Graphics through Contemporary AI Technologies. In Revolutionizing Communication (pp. 16-25). CRC Press. http://dx.doi.org/10.1201/9781003473633-2

Hanna, M., & Coman, N. (2021). Motion Graphics in Relation to Branding : An Exploratory Study. [Thesis, Jönköping University]. https://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53818

Naylor, R. W., Lamberton, C. P., & West, P. M. (2012). Beyond the “like” button: The impact of mere virtual presence on brand evaluations and purchase intentions in social media settings. Journal of Marketing, 76(6), 105-120. https://doi.org/10.1509/jm.11.0105

Nuryaningsih, R. E., Sudarmilah, E., Siregar, R. M. P., & Ningrum, R. K. (2020). Motion graphic animation for public service advertisement. Journal of Physics Conference Series, 1569(4), 042003. https://doi.org/10.1088/1742-6596/1569/4/042003

Pfeuffer, K., Abdrabou, Y., Esteves, A., Rivu, R., Abdelrahman, Y., Meitner, S., Saadi, A., & Alt, F. (2021). ARtention: A design space for gaze-adaptive user interfaces in augmented reality. Computers & Graphics, 95, 1-12. https://doi.org/10.1016/j.cag.2021.01.001

Praveen, C., & Srinivasan, K. (2022). Psychological impact and influence of animation on viewer’s visual attention and cognition: A systematic literature review, open challenges, and future research directions. Computational and Mathematical Methods in Medicine, 2022(1), 8802542. https://doi.org/10.1155/2022/8802542

Rosenholtz, R., Huang, J., & Ehinger, K. A. (2012). Rethinking the role of top-down attention in vision: Effects attributable to a lossy representation in peripheral vision. Frontiers in Psychology, 3, 13. https://doi.org/10.3389/fpsyg.2012.00013

Roslina, R., Samsudin, A., & Liliawati, W. (2022). Effectiveness of project based learning integrated STEM in physics education (STEM-PJBL): Systematic literature review (SLR). Phenomenon: Jurnal Pendidikan MIPA, 12(1), 120-139. http://dx.doi.org/10.21580/phen.2022.12.1.11722

Salah, M., Alhalbusi, H., Ismail, M. M., & Abdelfattah, F. (2024). Chatting with ChatGPT: decoding the mind of Chatbot users and unveiling the intricate connections between user perception, trust and stereotype perception on self-esteem and psychological well-being. Current Psychology, 43(9), 7843-7858. https://doi.org/10.1007/s12144-023-04989-0

Sampson, A. J., & Sampson, E. A. (2020). Visual Communication: A Review of the Persuasive Properties of Graphic Images for Advertisements. ed.) Nyah, Anselem: GRASPACT Journal of Arts and Technology, 1(1), 2705-1633.

Santoso, I., Wright, M., Trinh, G., & Avis, M. (2020). Is digital advertising effective under conditions of low attention? Journal of Marketing Management, 36(17-18), 1707-1730. https://doi.org/10.1080/0267257X.2020.1801801

Sarkis-Onofre, R., Catalá-López, F., Aromataris, E., & Lockwood, C. (2021). How to properly use the PRISMA Statement. Systematic Reviews, 10, 1-3. https://doi.org/10.1186/s13643-021-01671-z

Selem, K. M., Shoukat, M. H., Shah, S. A., & de Brito Silva, M. J. (2023). The dual effect of digital communication reinforcement drivers on purchase intention in the social commerce environment. Humanities and Social Sciences Communications, 10(1), 1-12. https://doi.org/10.1057/s41599-023-01539-8

Selker, T., & Koved, L. (1988). Elements of visual language. 1988 IEEE Workshop on Visual Languages, 38–44. https://doi.org/10.1109/wvl.1988.18008

Shahrulnizam, S. H., Che Din, S., Mohd Lazim, N. A., & Mohamed Ghazali, N. A. (2023). The usage of motion graphics in promotional videos: a case study for digital technology hub. Idealogy Journal, 8(2), 237-243. https://doi.org/10.24191/idealogy.v8i2.477

Shareef, M. A., Mukerji, B., Dwivedi, Y. K., Rana, N. P., & Islam, R. (2019). Social media marketing: Comparative effect of advertisement sources. Journal of Retailing and Consumer Services, 46, 58-69. https://doi.org/10.1016/j.jretconser.2017.11.001

Shaw, A. (2015). Design for motion: fundamentals and techniques of motion design. (1st ed.). Routledge.

Shi, Y., Li, Z., Xu, L., & Cao, N. (2021). Understanding the design space for animated narratives applied to illustrations. CHI EA ’21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2, Article No.: 347. https://doi.org/10.1145/3411763.3451840

Simola, J., Kuisma, J., & Kaakinen, J. K. (2020). Attention, memory and preference for direct and indirect print advertisements. Journal of Business Research, 111, 249-261. https://doi.org/10.1016/j.jbusres.2019.06.028

Skjulstad, S. (2014). Communication design and motion graphics on the Web. Journal of Media Practice, 8(3), 359-378. https://doi.org/10.1386/jmpr.8.3.359_1

Song, G. (2021). Application of motion graphics in visual communication design. Journal of Physics Conference Series, 1744(4), 042165. https://doi.org/10.1088/1742-6596/1744/4/042165

Starke, S., Zhao, Y., Zinno, F., & Komura, T. (2021). Neural animation layering for synthesizing martial arts movements. ACM Transactions on Graphics (TOG), 40(4), 1-16. https://doi.org/10.1145/3450626.3459881

Stefvany, S., Afdhal, V. E., Wiraseptya, T., Muhammad, A., & Suparmi, S. (2021). Uncovering Values and Philosophy of Songket Silungkang through Motion Graphic to Conserve the Cultural Heritage. International Conference on Computer Science and Engineering, 1–6. https://doi.org/10.1109/ic2se52832.2021.9792051

Theeuwes, J. (2010). Top–down and bottom–up control of visual selection. Acta psychologica, 135(2), 77-99. https://doi.org/10.1016/j.actpsy.2010.02.006

Tian, Z. (2020). Dynamic visual communication image framing of graphic design in a virtual reality environment. IEEE Access, 8, 211091-211103. https://doi.org/10.1109/ACCESS.2020.3022644

Tinarbuko, S. (2015). DEKAVE (Desain komunikasi visual). Media Pressindo.

Tolbert, N. (2023). Sounds in motion: An Observation Into Mood, Motion Design, and Music. [Master's thesis, Texas State University]. https://hdl.handle.net/10877/16730

Triesch, J., Ballard, D. H., Hayhoe, M. M., & Sullivan, B. T. (2003). What you see is what you need. Journal of vision, 3(1), 9-9. https://psycnet.apa.org/doi/10.1167/3.1.9

Van Leeuwen, T., von Leeuwen, T., & Kress, G. (1995). Critical layout analysis. Internationale Schulbuchforschung, 25-43. http://www.jstor.org/stable/43056999.

Xue, T. (2023). The Application of Motion Graphics in Visual Design. Art and Performance Letters, 4(8), 50-54. https://dx.doi.org/10.23977/artpl.2023.040809

Yaakob, T. K. S. T., Azahari, N. A., Abdullah, S., Manaf, A. R. A., Mahamood, A. F., & Yusoff, N. I. K. M. (2021). Use of interactive video based on motion graphics to create awareness on handling stress. AIP Conference Proceedings, 2339, 020259. https://doi.org/10.1063/5.0044958

Yoo, C. Y., & Kim, K. (2005). Processing of animation in online banner advertising: The roles of cognitive and emotional responses. Journal of Interactive Marketing, 19(4), 18–34. https://doi.org/10.1002/dir.20047

Zhang, N., Meng, H., & Ju, M. (2024). Intelligent construction of animation scenes and dynamic optimization of character images by computer vision. Computer-Aided Design and Applications, 233–246. https://doi.org/10.14733/cadaps.2024.s25.233-248

Zhang, P. (2000). The Effects of Animation on Information Seeking Performance on the World Wide Web: Securing Attention or Interfering with Primary Tasks? SSRN Electronic Journal. https://papers.ssrn.com/abstract=2352613

Zhang, S., Ma, J., Wu, J., Ritchie, D., & Agrawala, M. (2023). Editing motion graphics video via motion vectorization and transformation. ACM Transactions on Graphics (TOG), 42(6), 1-13. https://doi.org/10.1145/3618316

Zhao, L. (2022). The application of graphic language in animation visual guidance system under intelligent environment. Journal of Intelligent Systems, 31(1), 1037-1054. https://doi.org/10.1515/jisys-2022-0074

Zhou, Y., Hu, X., & Shabaz, M. (2021). Application and innovation of digital media technology in visual design. International Journal of System Assurance Engineering and Management, 13(S1), 470-480. https://doi.org/10.1007/s13198-021-01470-8

Ziyang, Z., & Abidin, S. Z. (2024). Expanding Applications and Artistic Principles of Motion Graphics in Digital Media. International Journal of Business and Technology Management, 6(3), 58-68. https://doi.org/10.55057/ijbtm.2024.6.3.7

Ziyang, Z., Abidin, S. Z., & Shaari, N. (2024). Motion Graphics in Visual Communication: Unveiling Creative Strategies in Contemporary Digital Design. Asian Journal of Research in Education and Social Sciences, 6(2), 781-790. https://myjms.mohe.gov.my/index.php/ajress/article/view/27317

Published
2025-04-27
How to Cite
Yan, Y. and Goh, C. H. (2025) “A Systematic Literature Review for the Study of Motion Graphics in Social Media Advertisement”, Malaysian Journal of Social Sciences and Humanities (MJSSH), 10(4), p. e003299. doi: 10.47405/mjssh.v10i4.3299.
Section
Articles